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ApplyTorque(float, bool)

Apply a torque. This affects the angular velocity without affecting the linear velocity.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public void ApplyTorque(float torque, bool wake = true)

Parameters

torque

Torque, usually in N*m.

wake

Should the body be woken up.