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Unity Engine


GetShapes(Allocator)

Get the shapes attached to this body.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public NativeArray<PhysicsShape> GetShapes(Allocator allocator = Allocator.Temp)

Parameters

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<PhysicsShape>The shapes attached to this body. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.