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Unity Engine


SetTileFlags(Vector3Int, TileFlags)

Sets the TileFlags onto the Tile at the given position.
Read time 1 minuteLast updated 6 days ago

Definition

public void SetTileFlags(Vector3Int position, TileFlags flags)

Parameters

position

Position of the Tile on the Tilemap.

TileFlags to set onto the Tile.

Remarks

Refer to Scriptable Tiles and Tilemap for more information.