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Unity Engine


EditorPreviewFloodFill(Vector3Int, TileBase)

Does an editor preview of a flood fill with the given Tile to place. on the Tilemap starting from the given coordinates.
Read time 1 minuteLast updated 6 days ago

Definition

public void EditorPreviewFloodFill(Vector3Int position, TileBase tile)

Parameters

position

Start position of the flood fill on the Tilemap.

TileBase to place.

Remarks

The editor preview is used for previewing possible additions to the Tilemap. Refer to Scriptable Tiles and Tilemap for more information.