Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetTilesBlock(BoundsInt)

Retrieves an array of Tiles with the given bounds.
Read time 1 minuteLast updated 6 days ago

Definition

public TileBase[] GetTilesBlock(BoundsInt bounds)

Parameters

bounds

The bounds to retrieve from.

Returns

Type

Description

TileBase[]The array of Tiles at the given bounds.

Remarks

This is meant for more a performant way to get Tiles as a batch, when compared to calling Tilemap.GetTile for every single position. The bounds size must match the array size. For example bounds of 1x2x3 needs an array length of 6.

Examples

// Retrieves all Tiles from an area on the Tilemap and prints out the Tiles to consoleusing UnityEngine;using UnityEngine.Tilemaps;public class ExampleClass : MonoBehaviour{ public BoundsInt area; void Start() { Tilemap tilemap = GetComponent<Tilemap>(); TileBase[] tileArray = tilemap.GetTilesBlock(area); for (int index = 0; index < tileArray.Length; index++) { print(tileArray[index]); } }}