GetTilesBlock(BoundsInt)
Retrieves an array of Tiles with the given bounds.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Tilemaps
- Assembly: UnityEngine.TilemapModule
public TileBase[] GetTilesBlock(BoundsInt bounds)
Parameters
The bounds to retrieve from.
Returns
Type | Description |
|---|---|
| TileBase[] | The array of Tiles at the given bounds. |
Remarks
This is meant for more a performant way to get Tiles as a batch, when compared to calling Tilemap.GetTile for every single position. The bounds size must match the array size. For example bounds of 1x2x3 needs an array length of 6.
Examples
// Retrieves all Tiles from an area on the Tilemap and prints out the Tiles to consoleusing UnityEngine;using UnityEngine.Tilemaps;public class ExampleClass : MonoBehaviour{ public BoundsInt area; void Start() { Tilemap tilemap = GetComponent<Tilemap>(); TileBase[] tileArray = tilemap.GetTilesBlock(area); for (int index = 0; index < tileArray.Length; index++) { print(tileArray[index]); } }}