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Unity Engine


AddTileFlags(Vector3Int, TileFlags)

Adds the TileFlags onto the Tile at the given position.
Read time 1 minuteLast updated 12 days ago

Definition

public void AddTileFlags(Vector3Int position, TileFlags flags)

Parameters

position

Position of the Tile on the Tilemap.

TileFlags to add (with bitwise or) onto the flags provided by Tile.TileBase.