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Unity Engine


GatherNormals()

Gathers the normal information into sourceRenderTexture.
Read time 1 minuteLast updated 10 days ago

Definition

public void GatherNormals()

Remarks

This function collects the terrain mesh normalmap data from all Terrain tiles in the PaintContext into
sourceRenderTexture
.
This function is called internally by TerrainPaintUtility.CollectNormals.
Important: There is no corresponding ScatterNormals function, because the normals are not stored, but calculated from the heightmap.