ScatterHeightmap(string)
Applies an edited heightmap PaintContext by copying modifications back to the source Terrain tiles.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEngine.TerrainTools
- Assembly: UnityEngine.TerrainModule
public void ScatterHeightmap(string editorUndoName)
Parameters
Unique name used for the undo stack.
Remarks
Once the edits to a PaintContext are complete, the modified data in must be applied to the textures stored in each Terrain. ScatterHeightmap will perform this copy, and mark the modified areas for normal map update next frame. This function will also create a delayed action to rebuild collision, physics, pixel error metrics, visibility bounding boxes, and grass, tree, and detail positions.
destinationRenderTextureThis function is called internally by TerrainPaintUtility.EndPaintHeightmap.
Additional Resources: PaintContext.GatherHeightmap and PaintContext.ApplyDelayedActions.