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Unity Engine


GatherAlphamap(TerrainLayer, bool)

Gathers the alphamap information into sourceRenderTexture.
Read time 1 minuteLast updated 10 days ago

Definition

public void GatherAlphamap(TerrainLayer inputLayer, bool addLayerIfDoesntExist = true)

Parameters

inputLayer

TerrainLayer used for painting.

addLayerIfDoesntExist

Set to true to specify that the inputLayer is added to the terrain if it does not already exist. Set to false to specify that terrain layers are not added to the terrain.

Remarks

This function collects the alphamap data from all Terrain tiles in the PaintContext into
sourceRenderTexture
.
This function is called internally by TerrainPaintUtility.BeginPaintTexture.
Additional Resources: PaintContext.ScatterAlphamap.