GatherAlphamap(TerrainLayer, bool)
Gathers the alphamap information into sourceRenderTexture.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.TerrainTools
- Assembly: UnityEngine.TerrainModule
public void GatherAlphamap(TerrainLayer inputLayer, bool addLayerIfDoesntExist = true)
Parameters
TerrainLayer used for painting.
Set to true to specify that the inputLayer is added to the terrain if it does not already exist. Set to false to specify that terrain layers are not added to the terrain.
Remarks
This function collects the alphamap data from all Terrain tiles in the PaintContext into .
sourceRenderTextureThis function is called internally by TerrainPaintUtility.BeginPaintTexture.
Additional Resources: PaintContext.ScatterAlphamap.