CreateFromBounds(Terrain, Rect, int, int, int, bool, bool)
Constructs a PaintContext that you can use to edit a texture on a Terrain, in the region defined by boundsInTerrainSpace and extraBorderPixels.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEngine.TerrainTools
- Assembly: UnityEngine.TerrainModule
public static PaintContext CreateFromBounds(Terrain terrain, Rect boundsInTerrainSpace, int inputTextureWidth, int inputTextureHeight, int extraBorderPixels = 0, bool sharedBoundaryTexel = true, bool fillOutsideTerrain = true)
Parameters
Terrain that defines terrain space for this PaintContext.
Terrain space bounds to edit in the target terrain texture.
Width of the input Terrain Texture for all connected Terrains.
Height of the input Terrain Texture for all connected Terrains.
Number of extra border pixels required. The default value is 0.
Whether to stretch the Textures so that edge texels lie on the Terrain boundary, and are shared with connected Terrains.
Whether to fill empty space outside of the Terrain tiles with data from the nearest tile.
Returns
Type | Description |
|---|---|
| PaintContext |
Remarks
This function calculates a pixelRect from and , and then constructs a PaintContext from the pixelRect.
boundsInTerrainSpaceextraBorderPixelsThis function is called internally by TerrainPaintUtility.BeginPaintHeightmap, TerrainPaintUtility.BeginPaintTexture and TerrainPaintUtility.CollectNormals.
Additional Resources: PaintContext.