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Unity Engine


CreateFromBounds(Terrain, Rect, int, int, int, bool, bool)

Constructs a PaintContext that you can use to edit a texture on a Terrain, in the region defined by boundsInTerrainSpace and extraBorderPixels.
Read time 1 minuteLast updated 7 days ago

Definition

public static PaintContext CreateFromBounds(Terrain terrain, Rect boundsInTerrainSpace, int inputTextureWidth, int inputTextureHeight, int extraBorderPixels = 0, bool sharedBoundaryTexel = true, bool fillOutsideTerrain = true)

Parameters

terrain

Terrain that defines terrain space for this PaintContext.

boundsInTerrainSpace

Terrain space bounds to edit in the target terrain texture.

inputTextureWidth

Width of the input Terrain Texture for all connected Terrains.

inputTextureHeight

Height of the input Terrain Texture for all connected Terrains.

extraBorderPixels

Number of extra border pixels required. The default value is 0.

sharedBoundaryTexel

Whether to stretch the Textures so that edge texels lie on the Terrain boundary, and are shared with connected Terrains.

fillOutsideTerrain

Whether to fill empty space outside of the Terrain tiles with data from the nearest tile.

Returns

Type

Description

PaintContext

Remarks

This function calculates a pixelRect from
boundsInTerrainSpace
and
extraBorderPixels
, and then constructs a PaintContext from the pixelRect.
Additional Resources: PaintContext.