ScatterHoles(string)
Applies an edited Terrain holes PaintContext by copying modifications back to the source Terrain tiles.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEngine.TerrainTools
- Assembly: UnityEngine.TerrainModule
public void ScatterHoles(string editorUndoName)
Parameters
Unique name used for the undo stack.
Remarks
Once the edits to a PaintContext are complete, the modified data in must be applied to the textures stored in each Terrain. ScatterHoles performs this copy. This function will also create a delayed action to rebuild collision, physics, grass, trees and details.
destinationRenderTextureThis function is called internally by TerrainPaintUtility.EndPaintHoles.
Additional Resources: PaintContext.GatherHoles and PaintContext.ApplyDelayedActions.