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Unity Engine


ScatterHoles(string)

Applies an edited Terrain holes PaintContext by copying modifications back to the source Terrain tiles.
Read time 1 minuteLast updated 9 days ago

Definition

public void ScatterHoles(string editorUndoName)

Parameters

editorUndoName

Unique name used for the undo stack.

Remarks

Once the edits to a PaintContext are complete, the modified data in
destinationRenderTexture
must be applied to the textures stored in each Terrain. ScatterHoles performs this copy. This function will also create a delayed action to rebuild collision, physics, grass, trees and details.
This function is called internally by TerrainPaintUtility.EndPaintHoles.