Gather(Func<ITerrainInfo, Texture>, Color, Material, int, Action<ITerrainInfo>, Action<ITerrainInfo>)
Gathers user-specified Texture data into sourceRenderTexture.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEngine.TerrainTools
- Assembly: UnityEngine.TerrainModule
public void Gather(Func<PaintContext.ITerrainInfo, Texture> terrainSource, Color defaultColor, Material blitMaterial = null, int blitPass = 0, Action<PaintContext.ITerrainInfo> beforeBlit = null, Action<PaintContext.ITerrainInfo> afterBlit = null)
Parameters
A function that returns the Texture data to collect from each Terrain.
The default color for .
sourceRenderTextureThe material used to copy the data. If null, the default blit material is used.
The material pass used to copy the data.
An optional action to call before copying from each Terrain. The default is null.
An optional action to call after copying from each Terrain. The default is null.
Remarks
This function collects Texture data from all Terrain tiles in the PaintContext, and merges that data into . The function specifies what data to collect from each Terrain. Gather assumes that the Texture data, which returns, is mapped over the Terrain tile in a manner similar to the Heightmap and Alphamaps.
sourceRenderTextureterrainSourceterrainSourceFirst, the function clears to .
sourceRenderTexturedefaultColorThen, it uses the following steps to gather each Terrain in the PaintContext:
-
Callsto retrieve the Texture.
terrainSource -
Calls.
beforeBlit -
Usesand
blitMaterialto copy The Texture intoblitPass.sourceRenderTexture -
Calls.
afterBlit
Additional Resources: PaintContext, PaintContext.Scatter.