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Unity Engine


Gather(Func<ITerrainInfo, Texture>, Color, Material, int, Action<ITerrainInfo>, Action<ITerrainInfo>)

Gathers user-specified Texture data into sourceRenderTexture.
Read time 1 minuteLast updated 7 days ago

Definition

public void Gather(Func<PaintContext.ITerrainInfo, Texture> terrainSource, Color defaultColor, Material blitMaterial = null, int blitPass = 0, Action<PaintContext.ITerrainInfo> beforeBlit = null, Action<PaintContext.ITerrainInfo> afterBlit = null)

Parameters

A function that returns the Texture data to collect from each Terrain.

defaultColor

The default color for
sourceRenderTexture
.

blitMaterial

The material used to copy the data. If null, the default blit material is used.

blitPass

The material pass used to copy the data.

An optional action to call before copying from each Terrain. The default is null.

An optional action to call after copying from each Terrain. The default is null.

Remarks

This function collects Texture data from all Terrain tiles in the PaintContext, and merges that data into
sourceRenderTexture
. The
terrainSource
function specifies what data to collect from each Terrain. Gather assumes that the Texture data, which
terrainSource
returns, is mapped over the Terrain tile in a manner similar to the Heightmap and Alphamaps.
First, the function clears
sourceRenderTexture
to
defaultColor
.
Then, it uses the following steps to gather each Terrain in the PaintContext:
  1. Calls
    terrainSource
    to retrieve the Texture.
  2. Calls
    beforeBlit
    .
  3. Uses
    blitMaterial
    and
    blitPass
    to copy The Texture into
    sourceRenderTexture
    .
  4. Calls
    afterBlit
    .
Additional Resources: PaintContext, PaintContext.Scatter.