CollectNormals(Terrain, Rect, int, bool)
Helper function to set up a PaintContext that collects mesh normal data from one or more Terrain tiles.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.TerrainTools
- Assembly: UnityEngine.TerrainModule
public static PaintContext CollectNormals(Terrain terrain, Rect boundsInTerrainSpace, int extraBorderPixels = 0, bool fillOutsideTerrain = true)
Parameters
Returns
Type | Description |
|---|---|
| PaintContext | PaintContext containing the combined normalmap data for the specified region. |
Remarks
CollectNormals identifies all of the normalmap pixels that are within of the bounds rectangle. The search is performed across adjacent connected Terrain tiles. The pixels are collected into a temporary render texture and stored in PaintContext.sourceRenderTexture.
extraBorderPixelsImportant: there is no corresponding function to write modified normalmap data back to the Terrain tiles, because the normalmap is not stored; it is calculated from the heightmap.
Once you are done using the sourceRenderTexture, you must call TerrainPaintUtility.ReleaseContextResources to release the RenderTexture resources.
Additional Resources: PaintContext.GatherNormals and PaintContext.