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Unity Engine


CalculateBrushTransform(Terrain, Vector2, float, float)

Creates a BrushTransform from the input parameters.
Read time 1 minuteLast updated 12 days ago

Definition

public static BrushTransform CalculateBrushTransform(Terrain terrain, Vector2 brushCenterTerrainUV, float brushSize, float brushRotationDegrees)

Parameters

terrain

Reference terrain, defines terrain UV and object space.

brushCenterTerrainUV

Center point of the brush, in terrain UV space (0-1 across the terrain tile).

brushSize

Size of the brush, in terrain space.

brushRotationDegrees

Brush rotation in degrees (clockwise).

Returns

Type

Description

BrushTransformTransform from terrain space to Brush UVs.