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Unity Engine


StopRecording()

Stops animator record mode.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public void StopRecording()

Remarks

A call to Animator.StopRecording will lock the recording buffer's contents in its current state. The data get saved for subsequent playback with Animator.StartPlayback. Additional Resources: Animator.StartRecording, Animator.recorderStartTime, Animator.recorderStopTime, Animator.StartPlayback, Animator.StopPlayback, Animator.playbackTime.