StopRecording()
Stops animator record mode.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public void StopRecording()
Remarks
A call to Animator.StopRecording will lock the recording buffer's contents in its current state. The data get saved for subsequent playback with Animator.StartPlayback. Additional Resources: Animator.StartRecording, Animator.recorderStartTime, Animator.recorderStopTime, Animator.StartPlayback, Animator.StopPlayback, Animator.playbackTime.