GetCurrentAnimatorClipInfo
Returns an array of all the AnimatorClipInfo in the current state of the given layer.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
GetCurrentAnimatorClipInfo(int)
Returns an array of all the AnimatorClipInfo in the current state of the given layer.
public AnimatorClipInfo[] GetCurrentAnimatorClipInfo(int layerIndex)
Parameters
The layer index.
Returns
Type | Description |
|---|---|
| AnimatorClipInfo[] | An array of all the AnimatorClipInfo in the current state. |
Examples
//This script outputs the name and length of the Animation clip played at start-up.using UnityEngine;public class GetCurrentAnimatorClipInfoExample : MonoBehaviour{ Animator m_Animator; string m_ClipName; AnimatorClipInfo[] m_CurrentClipInfo; float m_CurrentClipLength; void Start() { //Get them_Animator, which you attach to the GameObject you intend to animate. m_Animator = gameObject.GetComponent<Animator>(); //Fetch the current Animation clip information for the base layer m_CurrentClipInfo = this.m_Animator.GetCurrentAnimatorClipInfo(0); //Access the current length of the clip m_CurrentClipLength = m_CurrentClipInfo[0].clip.length; //Access the Animation clip name m_ClipName = m_CurrentClipInfo[0].clip.name; } void OnGUI() { //Output the current Animation name and length to the screen GUI.Label(new Rect(0, 0, 200, 20), "Clip Name : " + m_ClipName); GUI.Label(new Rect(0, 30, 200, 20), "Clip Length : " + m_CurrentClipLength); }}
GetCurrentAnimatorClipInfo(int, List<AnimatorClipInfo>)
Fills with the list of all the AnimatorClipInfo in the current state of the given layer.
clipspublic void GetCurrentAnimatorClipInfo(int layerIndex, List<AnimatorClipInfo> clips)
Parameters
Remarks
Additional Resources: Animator.GetCurrentAnimatorClipInfoCount.