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Unity Engine


Rebind()

Rebind all the animated properties and mesh data with the Animator.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public void Rebind()

Remarks

This function can be used when you manually change your GameObject hierarchy by script, like combining meshes or swap a complete transform hierarchy.