Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


recorderStartTime

Start time of the first frame of the buffer relative to the frame at which Animator.StartRecording was called.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public float recorderStartTime { get; set; }

Remarks

For example, if we started recording at frame 10, and the buffer is 5 frames long. If the buffer is not initialized (Animator.StartRecording is not called), the value of this property will be -1.
Additional Resources: Animator.recorderStopTime.