recorderStartTime
Start time of the first frame of the buffer relative to the frame at which Animator.StartRecording was called.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public float recorderStartTime { get; set; }
Remarks
For example, if we started recording at frame 10, and the buffer is 5 frames long. If the buffer is not initialized (Animator.StartRecording is not called), the value of this property will be -1.
Additional Resources: Animator.recorderStopTime.