bypassLowLevel
Get if the low-level physics is currently bypassed or not. When bypassed, no simulations or rendering will occur reducing it to near-zero CPU overhead. This can be controlled via PhysicsLowLevelSettings2D.bypassLowLevel.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public static bool bypassLowLevel { get; }