contactRecycleDistance
The contact recycle distance, in meters. Setting this to zero disables contact point recycling. Contact recycling reuses contact points across simulation time-steps when the relative movement is small. This feature improves stability and performance by around 25% (approximately). Contact points are not recalculated until shapes move more than 5cm (default) relative to each other. Contact recycling skips some updates such as friction, pre-solve (etc) until the contacts are no longer recycled.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public float contactRecycleDistance { get; set; }