speculativeContactDistance
The distance at which speculative contacts will be calculated. This reduces jitter. This value is 4.0f * PhysicsWorld.lengthUnitsPerMeter. Normally this is 2cm.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public static float speculativeContactDistance { get; }