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Unity Engine


bypassLowLevel

Controls the simulation and rendering of any PhysicsWorld. When true, no automatic simulation or rendering will occur (bypassed). When false, normal operation occurs with automatic simulation and rendering. The only case for this to be true is when the low-level physics is not being used at all so this would remove any overhead of simulation or rendering but in most cases, this should be false which is the default.
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Definition

public bool bypassLowLevel { get; set; }