operator !=(Vector3, Vector3)
Returns true if vectors are different.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Operator
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static bool operator !=(Vector3 lhs, Vector3 rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool |
Remarks
Very close vectors are treated as being equal.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Transform other; void Example() { if (other && transform.position != other.position) { print("I'm at the different place than the other transform!"); } }}