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Unity Engine


operator !=(Vector3, Vector3)

Returns true if vectors are different.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Operator
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static bool operator !=(Vector3 lhs, Vector3 rhs)

Parameters

The first vector to compare.

The second vector to compare.

Returns

Type

Description

bool

Remarks

Very close vectors are treated as being equal.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Transform other; void Example() { if (other && transform.position != other.position) { print("I'm at the different place than the other transform!"); } }}