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Unity Engine


operator ==(Vector3, Vector3)

Returns true if two vectors are approximately equal.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Operator
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static bool operator ==(Vector3 lhs, Vector3 rhs)

Parameters

The first vector to compare.

The second vector to compare.

Returns

Type

Description

bool

Remarks

To allow for floating point inaccuracies, the two vectors are considered equal if the magnitude of their difference is less than 1e-5.
Additional Resources: Vector3.Equals

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Transform other; void Example() { if (other && transform.position == other.position) { print("I'm at the same place as the other transform!"); } }}