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Unity Engine


Dot(Vector2, Vector2)

Calculates the dot product of two vectors.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static float Dot(Vector2 lhs, Vector2 rhs)

Parameters

The first vector.

The second vector.

Returns

Type

Description

floatThe dot product of
lhs
and
rhs
.

Remarks

Returns
lhs
.
rhs
.
For normalized vectors Dot returns 1 if they point in exactly the same direction; -1 if they point in completely opposite directions; and a number in between for other cases (e.g. Dot returns zero if vectors are perpendicular).
For vectors of arbitrary length the Dot return values are similar: they get larger when the angle between vectors decreases.