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Unity Engine


RegisterCallback

Adds an event handler to the instance. If the event handler has already been registered for the same phase (either TrickleDown or BubbleUp) then this method has no effect.
Read time 1 minuteLast updated 12 days ago

Definition

RegisterCallback<T>(EventCallback<T>, TrickleDown)

Adds an event handler to the instance. If the event handler has already been registered for the same phase (either TrickleDown or BubbleUp) then this method has no effect.
public void RegisterCallback<TEventType>(EventCallback<TEventType> callback, TrickleDown useTrickleDown = TrickleDown.NoTrickleDown) where TEventType : EventBase<TEventType>, new()

Parameters

The event handler to add.

useTrickleDown

By default, this callback is called during the BubbleUp phase. Pass
TrickleDown.TrickleDown
to call this callback during the TrickleDown phase.

RegisterCallback<T, U>(EventCallback<T, T>, T, TrickleDown)

Adds an event handler to the instance. If the event handler has already been registered for the same phase (either TrickleDown or BubbleUp) then this method has no effect.
public void RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType> callback, TUserArgsType userArgs, TrickleDown useTrickleDown = TrickleDown.NoTrickleDown) where TEventType : EventBase<TEventType>, new()

Parameters

The event handler to add.

userArgs

T
Data to pass to the callback.

useTrickleDown

By default, this callback is called during the BubbleUp phase. Pass
TrickleDown.TrickleDown
to call this callback during the TrickleDown phase.