DynamicAtlasSettings
Contains the settings used by the dynamic atlas system.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Class
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
public class DynamicAtlasSettings
Properties
Property | Description |
|---|---|
| activeFilters | Defines the filters that the dynamic atlas system uses to exclude textures from the texture atlas. |
| customFilter | When a delegate is assigned, the dynamic atlas system calls it to determine whether or not a texture can be added to the atlas. |
| maxAtlasSize | Specifies the maximum size (width/height) of the atlas texture, in pixels. This value must be a power of two, and must be greater than or equal to DynamicAtlasSettings.minAtlasSize. |
| maxSubTextureSize | Specifies the maximum size (width/height) of a texture that can be added to the atlas. When DynamicAtlasSettings.activeFilters contains DynamicAtlasFilters.Size, textures larger than this size are excluded from the atlas. Otherwise, this value is not used. |
| minAtlasSize | Specifies the minimum size (width/height) of the atlas texture, in pixels. This value must be a power of two, and must be greater than 0 and less than or equal to DynamicAtlasSettings.maxAtlasSize. |
Static Properties
Property | Description |
|---|---|
| defaultFilters | Default filters for a dynamic atlas. |
| defaults | Specifies default values used to initialize the structure. |