BlurEvent
Event sent immediately after an element has lost focus. This event trickles down and does not bubbles up.
Read time 2 minutesLast updated 2 days ago
Definition
- Type: Class
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
- Inherits from: FocusEventBase<BlurEvent>
- Implements: IDisposable, IFocusEvent
public class BlurEvent : FocusEventBase<BlurEvent>, IDisposable, IFocusEvent