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Unity Engine


StopPropagation()

Stops propagating this event. The event is not sent to other elements along the propagation path. This method does not prevent other event handlers from executing on the current target. If this method is called during the TrickleDown propagation phase, it will prevent default actions to be processed, such as an element getting focused as a result of a PointerDownEvent.
Read time 1 minuteLast updated 12 days ago

Definition

public void StopPropagation()