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Unity Engine


PointerCaptureEventBase<T>

Base class for pointer capture events and mouse capture events.
Read time 2 minutesLast updated 2 days ago

Definition

public abstract class PointerCaptureEventBase<T> : EventBase<T>, IDisposable, IPointerCaptureEvent where T : PointerCaptureEventBase<T>, new()

Properties

Property

Description

pointerIdIdentifies the pointer that sends the event.
relatedTargetFor PointerCaptureEvent and MouseCaptureEvent, returns the VisualElement that loses the pointer capture, if any. For PointerCaptureOutEvent and MouseCaptureOutEvent, returns the VisualElement that captures the pointer.

Methods

Method

Description

InitResets the event members to their initial values.

Static Methods

Method

Description

GetPooledGets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use
Dispose()
to release them.

Inheritance