Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


ExecuteDefaultAction(EventBase)

Executes logic after the callbacks registered on the event target have been executed, unless the event has been marked to prevent its default behaviour. PreventDefault.
Read time 1 minuteLast updated 13 days ago

Definition

Warning
Deprecated. Use HandleEventBubbleUp. Before proceeding, make sure you understand the latest changes to UIToolkit event propagation rules by visiting Unity's manual page https://docs.unity3d.com/Manual/UIE-Events-Dispatching.html
[EventInterest(EventInterestOptions.Inherit)]protected virtual void ExecuteDefaultAction(EventBase evt)

Parameters

The event instance.

Remarks

This method is designed to be overriden by subclasses. Use it to implement event handling without registering callbacks which guarantees precedences of callbacks registered by users of the subclass. Unlike CallbackEventHandler.HandleEventBubbleUp, this method is called after both the callbacks registered on the element and callbacks registered on its ancestors with TrickleDown.NoTrickleDown.
Use EventInterestAttribute on this method to specify a range of event types that this method needs to receive. Events that don't fall into the specified types might not be sent to this method.