None
Does not synchronize the height data nor the LOD data.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
None = 0
Remarks
This option forces the tessellation level to maximum on the modified heightmap region. Use TerrainData.SyncHeightmap afterward to readback height data from the heightmap texture, and rectify the tessellation.