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Unity Engine


None

Does not synchronize the height data nor the LOD data.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
None = 0

Remarks

This option forces the tessellation level to maximum on the modified heightmap region. Use TerrainData.SyncHeightmap afterward to readback height data from the heightmap texture, and rectify the tessellation.