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Unity Engine


FreezePosition

Freeze motion along all axes.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
FreezePosition = 14

Examples

//Attach this script to a GameObject with a Rigidbody. Press the up and down keys to move the Rigidbody up and down.//Press the space key to freeze all positions.using UnityEngine;public class Example : MonoBehaviour{ Rigidbody m_Rigidbody; Vector3 m_YAxis; void Start() { m_Rigidbody = GetComponent<Rigidbody>(); //Set up vector for moving the Rigidbody in the y axis m_YAxis = new Vector3(0, 5, 0); } void Update() { //Press space to add constraints on the RigidBody (Freezing the position) if (Input.GetKeyDown(KeyCode.Space)) { //Freeze all positions m_Rigidbody.constraints = RigidbodyConstraints.FreezePosition; } //Press the up arrow key to move positively in the y axis if the constraints are removed if (Input.GetKeyDown(KeyCode.UpArrow)) { //If the constraints are removed, the Rigidbody moves along the y axis //If the constraints are there, no movement occurs m_Rigidbody.velocity = m_YAxis; } //Press the down arrow key to move negatively in the y axis if the constraints are removed if (Input.GetKeyDown(KeyCode.DownArrow)) { m_Rigidbody.velocity = -m_YAxis; } }}