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Unity Engine


mipCount

User-defined mipmap count.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public int mipCount { readonly get; set; }

Remarks

Use this property to override the number of mipmaps that will be generated for this render texture. Only supported on devices that return true for SystemInfo.hasMipMaxLevel. Additional Resources: RenderTextureDescriptor.useMipMap.