flags
A set of GraphicsTextureDescriptorFlags that control how the texture can be rendered to or read from.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public GraphicsTextureDescriptorFlags flags
Remarks
To use a GraphicsTexture as a render target, it must have GraphicsTextureDescriptorFlags.RenderTarget enabled.