cullingLayerMask
The cullingLayerMask value of the object from which the culling is invoked. The draw command is discarded by the internal culling if the expression (1 << layer) & cullingLayerMask is false. Using this field is optional, use it for performance or other optimization purposes.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public readonly uint cullingLayerMask