shapeType
The shape type determines how the vertices and radius are used by this PhysicsShape2D.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public PhysicsShapeType2D shapeType { get; set; }
Remarks
Refer to the PhysicsShapeType2D documentation for more information about the different shape types.
Examples
using UnityEngine;using UnityEngine.Assertions;public class Example : MonoBehaviour{ void Start() { // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D(); // Add a Circle to the shape group. var circleShapeIndex = shapeGroup.AddCircle ( center: new Vector2(-2f, 3f), radius: 1f ); // Add a Capsule to the shape group. var capsuleShapeIndex = shapeGroup.AddCapsule ( vertex0: Vector2.down, vertex1: Vector2.up, radius: 0.5f ); // Fetch the shapes. var circleShape = shapeGroup.GetShape(circleShapeIndex); var capsuleShape = shapeGroup.GetShape(capsuleShapeIndex); // Validate the shape types. Assert.AreEqual(PhysicsShapeType2D.Circle, circleShape.shapeType); Assert.AreEqual(PhysicsShapeType2D.Capsule, capsuleShape.shapeType); }}