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Unity Engine


adjacentEnd

Defines the position of a virtual point adjacent to the end vertex of an edge shape.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public Vector2 adjacentEnd { get; set; }

Remarks

An edges shape is comprised of multiple edges (line segments) defined by all its vertices. However, when a collision occurs with the end vertex of the shape then this vertex can be used to form a collision normal, and calculate the collision response. This allows for joining of individual edge shapes to produce a continuous collision surface.
This property is identical to EdgeCollider2D.adjacentEndPoint. It is only used when the shapeType is PhysicsShapeType2D.Edges and useAdjacentEnd is true.