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Unity Engine


SetBounciness(int, float)

Set the restitution value for the specified contact point in this contact pair.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public void SetBounciness(int i, float bounciness)

Parameters

Index of the contact point.

bounciness

Bounciness value for the specified contact point.

Remarks

Restitution value specifies how bouncy the surfaces at the specified contact point are.
Bounciness of 0 means absolutely not bouncy at all (all the kinetic energy is lost at contact). A value of 1 means all the kinetic energy (and then some due to computational errors) will be conserved. Because of that, normally, bounciness is somewhere in between 0 and 1.