SetBounciness(int, float)
Set the restitution value for the specified contact point in this contact pair.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public void SetBounciness(int i, float bounciness)
Parameters
Remarks
Restitution value specifies how bouncy the surfaces at the specified contact point are.
Bounciness of 0 means absolutely not bouncy at all (all the kinetic energy is lost at contact). A value of 1 means all the kinetic energy (and then some due to computational errors) will be conserved. Because of that, normally, bounciness is somewhere in between 0 and 1.