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Unity Engine


Points

Mesh is made from points.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
Points = 5

Remarks

In most of use cases, mesh index buffer should be "identity": 0, 1, 2, 3, 4, 5, ...
Additional Resources: Mesh.SetIndices function.