MoveTowards(float, float, float)
Moves a value current towards target.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static float MoveTowards(float current, float target, float maxDelta)
Parameters
Returns
Type | Description |
|---|---|
| float |
Remarks
This function is similar to Mathf.Lerp except that this function ensures the rate of change never exceeds maxDelta and that the current value is never greater than the target value. Negative values of maxDelta pushes the value away from target.
Examples
using UnityEngine;public class Example : MonoBehaviour{ float currStrength; float maxStrength; float recoveryRate; void Update() { currStrength = Mathf.MoveTowards(currStrength, maxStrength, recoveryRate * Time.deltaTime); }}