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Unity Engine


MoveTowards(float, float, float)

Moves a value current towards target.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static float MoveTowards(float current, float target, float maxDelta)

Parameters

current

The current value.

target

The value to move towards.

maxDelta

The maximum change applied to the current value.

Returns

Type

Description

float

Remarks

This function is similar to Mathf.Lerp except that this function ensures the rate of change never exceeds maxDelta and that the current value is never greater than the target value. Negative values of maxDelta pushes the value away from target.

Examples

using UnityEngine;public class Example : MonoBehaviour{ float currStrength; float maxStrength; float recoveryRate; void Update() { currStrength = Mathf.MoveTowards(currStrength, maxStrength, recoveryRate * Time.deltaTime); }}