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Unity Engine


LerpUnclamped(float, float, float)

Linearly interpolates between a and b by t with no limit to t.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static float LerpUnclamped(float a, float b, float t)

Parameters

The start value.

The end value.

The interpolation between the two floats.

Returns

Type

Description

floatThe float value as a result from the linear interpolation.

Remarks

The parameter t is not clamped and a value based on
a
and
b
is supported. If t is less than zero, or greater than one, then Mathf.LerpUnclamped will result in a return value outside the range a to b.
Suppose parameter a = 0.33f, and b = 1.5f. If interpolator t = -0.25f then the return value is 0.0375f.
Details: The calculation (b - a) is 1.17f. This is scaled by 0.25f and a result of 0.2925f is obtained. Subtracting this from a (because the interpolant t is negative) results in 0.0375f.
Additional Resources: Mathf.Lerp.