HideAndDontSave
The GameObject is not shown in the Hierarchy, not saved to the Scene, and not unloaded by Resources.UnloadUnusedAssets.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
HideAndDontSave = HideInHierarchy | NotEditable | DontSave
Remarks
This is most commonly used for GameObjects which are created by a script and are purely under the script's control.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ // Creates a Material that is explicitly created & destroyed by the component. // Resources.UnloadUnusedAssets will not unload it, and it will not be editable by the Inspector. private Material ownedMaterial; void OnEnable() { ownedMaterial = new Material(Shader.Find("Diffuse")); ownedMaterial.hideFlags = HideFlags.HideAndDontSave; GetComponent<Renderer>().sharedMaterial = ownedMaterial; } // Objects created as hide and don't save must be explicitly destroyed by the owner of the object. void OnDisable() { DestroyImmediate(ownedMaterial); }}