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ExclusiveFullScreen

Windows platforms only. Sets your application so it has sole full-screen use of a display.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
ExclusiveFullScreen = 0

Remarks

Unlike FullScreenMode.FullScreenWindow, this mode changes the operating system resolution of the display to match the application's chosen resolution. On platforms other than Windows, this mode falls back to FullScreenMode.FullScreenWindow.
Notes:
  • This mode isn't supported in applications that use Vulkan graphics API.
  • Using this mode might negatively affect performance of your application. Consider using other full-screen modes, such as FullScreenMode.FullScreenWindow.
  • DirectX 11 doesn't support HDR Output in this mode. For HDR Output on DirectX 11, use FullScreenMode.FullScreenWindow instead.
  • DirectX 12 applications use borderless fullscreen mode by default. Windows optimizes borderless fullscreen applications when Fullscreen Optimizations are enabled in the OS settings. For more information, refer to the Microsoft documentation.