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Unity Engine


Impulse

Add an instant force impulse to the rigidbody2D, using its mass.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
Impulse = 1

Remarks

Apply the impulse force instantly. This mode depends on the mass of rigidbody so more force must be applied to move higher-mass objects the same amount as lower-mass objects.
This mode is useful for applying forces that happen instantly, such as forces from explosions or collisions.