Impulse
Add an instant force impulse to the rigidbody2D, using its mass.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
Impulse = 1
Remarks
Apply the impulse force instantly. This mode depends on the mass of rigidbody so more force must be applied to move higher-mass objects the same amount as lower-mass objects.
This mode is useful for applying forces that happen instantly, such as forces from explosions or collisions.