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Unity Engine

Unity Engine

Lz4

LZ4 compression results in larger compressed files than LZMA, but does not require the entire bundle to be decompressed before use.
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
Lz4 = 2

Remarks

LZ4 compression makes it possible to load individual Assets from an Asset Bundle quickly and using less memory than LZMA compressed Asset Bundles. This compression method is available for recompression at runtime.