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Editor architecture specifications

Choose editor architecture specifications for macOS builds in Unity Build Automation.
Read time 1 minuteLast updated 2 months ago

Build Automation provides two options for the editor architecture that will run your macOS build.
Select an Apple Intel machine type to ensure compatibility with older Mac Intel hardware. Select an Apple Silicon machine type to take advantage of performance gains.

Machine Type

Apple-Intel
Apple-Silicon
Note
You can't use Lightmap Baking within Silicon editors. You must prebake your lightmaps and upload them to your repository.