Visible node
Detect when a GameObject becomes visible or invisible to any camera.
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Use the Visible node to detect whether an object is inside the camera’s view area (the camera frustum). It returns
trueSockets
Socket | Type | Description |
|---|---|---|
| Object | | The object to check against the camera frustum. |
| Visible | | Becomes true when the object is inside the camera frustum; false when it's outside. Ignores occlusion. |