Each Timestep node
Trigger an event on every frame update.
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Use the Each Timestep node to trigger actions once per frame. It fires every frame during play. The Step Size value tells you how much time passed since the previous frame. This is useful for tasks like updating a UI element's position, checking for user input, or creating animations that need to run over time.
Sockets
Socket | Type | Description |
|---|---|---|
| Step Size | | The time between the last frame and the current frame (delta time). Read-only; provided by the system. |