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  • Set up triggers example workflow
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  • Use the dead letter queue (DLQ)
    • DLQ overview
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  • Limits
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  1. Triggers
  2. Manage the dead letter queue

Manage the dead letter queue with the CLI

List, replay, and discard dead letter queue events from the command line using the Unity Gaming Services CLI.
阅读时间2 分钟
最后更新于 5 个月前

You can use the Unity Gaming Services CLI to interact with the dead letter queue (DLQ). The CLI allows you to list dead letter queue (DLQ) events, fetch a single event by ID, replay events to retry delivery, and discard events from the command line.

Prerequisites

For detailed CLI setup instructions, refer to the Unity Gaming Services CLI Get Started guide.
To follow this guide, you first need to complete the following actions:
  1. Install the UGS CLI.
  2. Configure your Project ID and Environment in the following format:
    ugs config set project-id <your-project-id>

    ugs config set environment-name <your-environment-name>
  3. Configure a Service Account with the required roles for Triggers:
    • Triggers DLQ Viewer (to list and get events).
    • Triggers DLQ Manager (to also replay and discard).
Refer to Get Authenticated.

Using the CLI

For a full reference of all commands and options, refer to the Triggers Command Line documentation.
For examples that use
<event-id>
, replace
<event-id>
with the event ID from the list output.
注意
The
ugs triggers dlq
command is also available as
ugs tr dlq
.

List DLQ events

List events in the dead letter queue for the current project and environment:
ugs triggers dlq list
You can optionally filter by status or limit the number of results:
ugs triggers dlq list --status pendingugs triggers dlq list --limit 50
The output shows event ID, trigger name, source, status, and time created for each event.

Get a DLQ event

Fetch a single DLQ event by ID and view its payload and metadata:
ugs triggers dlq get <event-id>

Replay DLQ events

Replay queues the event for retry. The CLI returns immediately; a background worker re-publishes the event asynchronously.
Replay a single pending event:
ugs triggers dlq replay <event-id>
Replay all pending events in the project and environment:
ugs triggers dlq replay --all

Discard DLQ events

Discard a single pending event (remove it from the queue without reprocessing):
ugs triggers dlq discard <event-id>
Discard all pending events in the project and environment:
ugs triggers dlq discard --all
警告
Discarding all events is a destructive operation. Only events in a discardable state (for example Pending) are removed. You can run
ugs triggers dlq list --status pending
first to see which triggers you can remove.

Additional resources

  • Dead letter queue
  • Failure handling
  • Limits
  • Manage the dead letter queue in the Unity Dashboard
  • Manage the dead letter queue with the REST API

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  • 在本页上
    • Prerequisites

    • Using the CLI

      • List DLQ events

      • Get a DLQ event

      • Replay DLQ events

      • Discard DLQ events

    • Additional resources


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